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- MS-PAC PC v1.01 Feb 16th 1996
- =============================
-
- Contents:
-
- 1. System Requirements
- 2. Running the Game
- 3. Game Instructions
- 4. Controls & Keys
- 5. Soundcard Support
- 6. Video Mode Support
- 7. New 'Config' Screen Options
- 8. About the Game & Author
- 9. Thanks
- 10. Interesting Web Sites to visit.
- 11. Release Histoty/What's New
-
-
-
-
-
- 1. System Requirements
- ----------------------
-
- 386-33 with local bus video ( minimum )
-
- It is at its best running on a 486-33, or better, with local bus
- video ( VESA or PCI ).
-
- 1 Meg of extended Memory ( if you want sound )
- Sound Blaster Pro, or compatible, soundcard.
- Multi-sync monitor for the full screen mode.
-
- Note: This game won't run on a 286.
-
- Note: You will need 1Meg of extended memory so make sure you have
- HIMEM.SYS or someother XMS manager loaded in you config.sys.
-
-
-
- 2. Running the Game
- -------------------
-
- At the DOS prompt type
-
- mspac
- then hit enter
-
- or if you want to run the full screen mode and your monitor can
- take it ( READ SECTION 5 !!) type
-
- mspac F
- then hit enter
-
-
-
-
- 3. Game Instructions
- --------------------
-
- Eat the dots and avoid the ghosts, eat a flashing power pill then chase and
- eat the ghosts. Also eat any bouncing fruit for extra points. That's about
- all there is too it really.
-
- Eating a '.' is worth 10 points, power pills 50 points.
- Ghosts score 200,400,800,1600 eaten in order.
-
- Extra lives at 10000pts, 30000pts, 50000pts, 80000 pts
- then every 30000 after that.
-
- Fruit are worth various points, fruit appears in sequence until all the fruit
- has appeared. Then a random fruit may bounce out into the maze.
-
-
-
- 4. Controls & Keys
- ------------------
-
- Arrow keys, or
- 'A' - Up
- 'Z' - Down
- 'N' - Left
- 'M' - Right
-
- 'P' - Pause
- 'Q' - Sound On/Off
-
-
- On the title screens, press
-
- 'A' for info about the game,
-
- 'J' to calibrate and use a joystick
-
- 'C' to turn sound on/off, set full screen mode and to turn of
- the FAST option. There was an upgrade for MsPacMan that made
- her move about twice as fast as the ghosts, this gives the
- same results. See section 7 for details.
-
- ESC - Quits current game or exits program
-
-
- 5. Soundcard Support
- --------------------
-
- This game only supports Soundblaster Pro or better soundcards. It should work
- with compatibles but I haven't tested it with many.
-
- To allow sound in the game you need to set the DOS 'blaster' variable.
- If you have a soundblaster Pro, or better, this should be done already
- in your autoexec.bat.
- If you don't set the blaster variable but have a SB-Pro compatible card,
- eg. Zeos integrated business audio using the ESS chip ( is that an obscure
- soundcard or what?) you need to do the following at the DOS command prompt
-
- set blaster=A220 I5 D1
-
- Where :
- A is the port your card uses, usually port 220.
- I is the interrupt the card uses, usually 5 but it could be 7.
- D is the DMA channel to use, usually 1 could be 3.
-
- There are immediate plans to support any other soundcards or the PC's
- internal buzzer. However I like the look of these new Interwave based
- cards so I might get one of those and support it in the future.
-
-
-
- 6. Video Mode Support
- ---------------------
-
- This is really important !!
-
- MsPacPC supports a full screen mode, this uses a vertical resolution of 288
- pixels and horizontal resolution of 224 pixels, just like the old arcade
- machine ! This mode only really works on 'newer' multi-sync monitors
- ( eg. CTX 1765/1545 ).
-
- By default MsPacPC runs in a compatible mode, 320x200 pixels and the screen
- scrolls up and down. To run in its full glory run with the command line
- option F ie. MSPAC F
-
- If your screen blanks or the picture goes crazy it probably means that your
- monitor can't run the full screen mode, so just hit escape and run with the
- compatible mode.
-
- Also you can configure the video mode from the 'Config' screen within MsPacPc.
- Just hit 'C' on one of the title screens.
-
-
-
- 7. New 'Config' Screen Options
- ------------------------------
-
- From the main title pressing 'C' takes you to the 'Config' screen
- here you can make MsPac move double her speed, turn audio on/off and
- Change the video mode.
-
- Two new features have been added also
-
- Number of Lives:
- 'N' will change number of lives you can play with from 1 to 5.
-
- Begin Level:
- 'B' changes the beginning level from 1 to 30. The game plays
- pretty much the same after level 21 with mazes 3 & 4 repeating
- with different colours. So you don't need to go higher than 29.
- Carry on pressing 'B' as after level 30 is goes back to 1.
-
-
-
-
-
- 8. About the Game & Author
- --------------------------
-
- Welcome to release 1.01 of MsPacPc, after a lot of minor modifications this
- is the first update of the game. There are new features, a hidden cheat mode
- and some corrections to make the game look even more authentic. So I hope
- you like it.
-
- This game has been in development since June 1995, which was when I completed
- PacPc. It's been and on/off process as pressures of work, visiting England
- and going on holiday have almost all taken priority, the first release came
- out in Dec 1995 and the first update in Feb 1996.
-
- I've tried to keep the 'feel' of the game as close to the original as
- possible, playing the arcade machine next to PacPc the differences aren't to
- hard to stomache, and if they are buy an arcade machine. I've tried to keep
- the ghosts movements close to the original and you'll find their characters
- are much the same, Sue will sort of 'gravitate' to the area of the maze you
- are in, Blinky will just come straight at you, Pinky can take a 'round about'
- way to find you and Inky is pretty much like Blinky.
-
- This time I put in all the fruit, and all the little intro sequences, I got a
- lot of feedback from PacPc with folk saying. "Wasn't there more fruit ?"
- or "Where's the second intro screen".
-
- Again, like PacPc, the game was written in 'C', with assembly routines for
- sound, sprite graphics, joystick, drawing characters on the screen that sort
- of thing, and was coded on, in turn, a Zeos pentium 90, a Zeos pentium 100
- ( in fact a 90 clocked at 100 ) a DEC 486-dx2-66 with a little work on a Zeos
- P120 running winslows 95.
-
- The custom video mode uses a 'tweaked' mode 13h to give a resolution of 288
- by 224, all sprites are on a 16x16 matrix. Sound was improved and now uses
- 16kHz 8 bit samples, all 'borrowed' from the original machine. I also wrote
- a interrupt driven keyboard driver, that should ( hopefully ) stop any
- keyboard problems that some have experienced with PacPc.
-
- One thing is that you'll need a card with a decent video bandwidth, just
- about anything VLB/PCI will do, a regular old ISA card probably won't
- hack it.
-
- I might do some updates, if it really needs it. But I'm not going to be
- adding support for any other soundcards, sorry folks.
-
- This game is freeware, you don't have to register/pay/contribute or whatever,
- it's free !! Now who said "There ain't no such thing as a free lunch...".
- This game is 'as is' and comes with no warranty either specific or implied,
- you are quite free to distribute it, copy it or eat it, whatever you want to
- do. You should not, however, charge for it. Selling this game for profit,
- rather than a duplication fee, will result in really bad Karma, and depending
- on your religious persuasion may result in eternal damnation, or at least
- a couple of centuries in purgatory.
-
- If you have any comments you can reach me via internet e-mail at
- rowan@mhd1.moorhead.msus.edu
-
- Please note, I will be changing email and internet address around April 1996
- so don't be suprised if mail to me bounces. I will try to have mail fowarded
- to my new address. But who knows by then I might have even made another
- release with GUS support !!!
-
-
-
- 9. Thanks
- ---------
-
- Thanks must go to all those who've I've discussed the game with and
- have done any sort of testing with it. These include, Kim Voegele,
- Lee Tonks, Marshall Stowe Sloane, Si Owen, Nadeem Ahktar, Kev
- Cheung plus anyone else I've forgotten (sorry!).
- Special thanks go to Dave Hallock for Beta testing v1.01 above
- and beyond the call of duty.
-
-
- 10.Interesting Web Sites to visit.
- ----------------------------------
-
- The St. Louis Coin-Op and Video Game Museum
- http://cognitrn.psych.indiana.edu:8001/rynersw/coinop.html
-
- The Pac Page.
- http://www4.ncsu.edu/eos/users/m/msstowe/WWW/Pac-Man/pac-man.html
-
- Matt Cooley's Game World
- http://www4.ncsu.edu/unity/users/m/mvcooley/index.html
-
- My home page..
- http://mhd2.moorhead.msus.edu/~rowan
-
-
-
- 11. What's New/Release History
- ------------------------------
-
- V1.0 Dec 22nd 1995 - The original release version
-
- V1.01 Feb 16th 1996 - Several improvements & minor bug fixes
-
- Bug fixes
-
- . Bug fix, ghost priorities Blinky appears always on top, followed by
- Pinky, Inky & Sue.
-
- . Bug fix, collision detect turned off after last dot eaten, caused
- a problem if the last dot eaten was a power pill and a ghost was
- on top of it. You would get 200 points.
-
- . Bug fix. On release of extended memory, an attempt could be made to
- release extended memory even if it wasn't allocated. This only occured
- when sound was disabled.
-
- . Bug fix. Bottom line of screen was incorrectly drawn, a 1 pixel line
- was missed off the fruit. Noticable on the Pretzel.
-
- . Bug fix, when MsP is eaten by ghost, dying animation takes as long
- as the dying sound.
-
- . Bug fix, Inky was leaving pit before Pinky.
-
- . Bug fix, ghost eyes at level start now face correct direction.
-
- . Bug fix, ghosts on level one can't catch MsP even if she's slowed
- down by eating dots.
-
- . Bug fix, letter 'E' removed from ghosts names.
-
- . Bug fix, ghosts eyes move back to their respective corners in
- the central pit, or to the center for Blinky & Pinky.
-
- . Bug fix, ghosts reverse at 7, or 5 seconds, and again 20 seconds later.
-
- . Bug fix, ghost eyes can reverse direction. If ghost eyes are returning
- to the 'pit' when counter hits zero, the ghosts and eyes will make a
- direction change.
-
-
- New Additions
-
- . New messages on detecting soundcard, also some more error checking
- if a problem with the soundcard is detected.
-
- . New samples made of background siren, powerup and extra life 'ping'.
- original siren sound was a bit rough.
-
- . Extra life sound is 10 'pings' long.
-
- . Fruits movement speed around the maze slowed down a fraction.
-
- . Hidden 'cheat' mode type in the password when the game is playing and
- press enter, the MsPac's at the bottom of the screen will change to
- face upwards ! The following keys then do the following things...
- F1 - Advance level, F2 - Add a life F3 - Start a fruit bouncing on
- ( if there isn't a fruit or fruit's score already there )
-
- . Ghost timings leaving 'pit' corrected.
-
- . Collision detect between a ghost and MsP changed, the ghost has to
- cover more of MsP for collision to be detected and a life lost.
-
- . Ghosts flash time is independant of the speed of a ghost.
-
- . Ghost frightened times corrected to 6/5/4/3/2/1/0 seconds.
- A zero second ghost just immediately changes direction.
-
- . Ghosts Flash 5 times before changing, if they've got enough time
- before they turn back, and speed of flash is slower.
-
- . Ghost flash for 2 seconds maximum, flash white 5 times only.
- They change back to regular colour after the last white flash.
-
- . Ghost flash times corrected on levels.
-
- . Ghosts are fightened for ZERO seconds on levels higher than 17.
-
- . Configure screen now allows changing the start number of lives
-
- . Configure screen now allows starting level from 1 to 29
-
- . 'GAME OVER' - now coloured red.
-
- . MsPac speeds up a fraction when ghosts are flashing.
-
- . Ghosts don't slow down in the tunnels on level 4 or above.
-
- . MsPac is left on the screen when completed level flashes.
-
- . Ghosts STOP moving when another is eaten, including their sprites.
-
- . Length of time a fruit's value is displayed after eating is shorter.
-
- . 'PLAYER ONE' not displayed on 'GAME OVER' if only a 1 player game.
-
- . New directions for Blinky to follow at game start.
-
- . Some fruit sprites were reversed, the banana now faces the right way !!
-
- . Powerup sounds don't restart when another power pill is eaten.
-
- . Powerup sound restarts when a ghosts eyes return to the maze.
- While returning eyes make the whoop-whoop sound. The 'whoop-whoop'
- sound does not start until the eyes are returning to the maze
- after the 'eat ghost' sound ends, the sound stops once the eyes
- return to the maze and the powerup sound restarts.
-
- . Eating of 64 then 176 dots starts a fruit bouncing onto the screen.
-
- . If you read this far congratulations ! The hidden cheat is to type in
- eggs<and then press ENTER>.
-
- . Eating 180, 212 and 228 dots increases pitch of background siren.
-
- . If MsPac is eaten while ghosts are flashing, the ghosts will
- stop flashing ie. they're colour freezes.
-
-
-